I’ve been having a wee play with the p5.js web editor.

p5 .js is a JavaScript library that starts with the original goal of Processing, to make coding accessible for artists, designers, educators, and beginners, and reinterprets this for today’s web. Using the original metaphor of a software Sketchbook, p5 .js has a full set of drawing functionality. However, you’re not limited to your drawing canvas, you can think of your whole browser page as your sketch! For this, p5 .js has addon libraries that make it easy to interact with other HT ML5 objects, including text, input, video, webcam, and sound.

I’ve occasionally dipped my toe into processing and found it good fun.

Over the summer I’ve seen a stream of tweets and instagram posts from Tom Smith which got me interested in p5.js.

I don’t really have much of a clue but have had a bit of fun. Especially when I found you can use a library with p5.js to export gifs. The feature image on this post is one made by my sketch: Classy bramble skulls 4. This one has a background image, some animation, the mid-ground, the sleeper and computer and then the window frame which are drawn. If I had though I’d have used 3 image layers sandwiching 2 animation ones. Early days.

There seems to be a ton of learning material available and it is easy to duplicate interesting p5.js sketches to edit and play around with. (The school holidays are not long enough;-))

Replied to Tom Smith on Twitter (Twitter)

“HAVE A GO WITH THIS!

Paint me a picture with this drawing app I’m working on. You can load a pic to “trace” the outline, and if you tap the comma or full stop keys, the canvas “slides”… Oh, and the plus and minus keys make the lines change weight.

https://t.co/JqLVx5xlDl”

easier with a mouse than mobile for me.