Updated Google exempts its own websites from Chrome's automatic data-scrubbing feature, allowing the ads giant to potentially track you even when you've told it not to.
This microcast covers ethics in decision-making for technology companies and (related!) some recent purchases I’ve made.
Delighted to see Doug’s microcast in his RSS feed. I also love Doug’s wrestling with his technology stack. Over the years it has gone back and forwards and is always fascinating to read Doug’s thoughts on the whys and wherefores.
My presentations with Cathy O’Halloran and Richard Callanan held at Manor Lakes College on 6th and 7th April, 2017 Connecting Learners with Google
Huge pile of resources and links for folk who use gsuite and google classroom.
This is fascinating to me for a couple of reasons: When I tested it I’d forgotten I’d been using duckduckgo.com on all my devices for 4 months, so I could see a view file link. Obviously I’ve not missed google searches.
Is it such a bad thing that you have to visit a site to download images. That gives you thinking time and might help you check copyright.
I could spend 2 minutes watching Google’s beautiful 2017 video or I could make a gif.
Google says it can’t trust our self-hosted AMP pages enough to pre-render them. But they ask for a lot of trust from us. We’re supposed to trust Google to cache and host copies of our pages. We’re supposed to trust Google to provide some mechanism to users to get at the original canonical URL. I’d like to see trust work both ways.
Source: Adactio: Journal—In AMP we trust
Reading above my pay grade again.
More about Google’s AMP stuff here: Google AMP is good for mobile web users – but what about publishers? | Media | The Guardian
Given Schools should teach pupils how to spot ‘fake news’ – BBC News, it might make understanding and evaluating content even harder.
TL:DR I’ve found a link that leads to google image search for images labeled for noncommercial reuse. This is handy on iOS where it is hard to get to the Usage Rights Filter, here is the link: https://www.google.co.uk/search?q=&lr=&safe=active&hl=en-GB&tbs=sur:f&tbm=isch.
Coming back to the classroom after 9 years I find I am still interested in searching for images and copyright. It still seems to be as hard to get young children to understand the problem and harder to understand and carry out attribution.
As well as the problem with attribution there is the ever present temptation just to search google. This is made worse by the fact that the Search Tools displayed on iOS lack the Usage Rights popup.
So I was interested in the link I saw today: How to find Google images with reuse licenses on an iPad iOS – Using Technology Better.
Unfortunately this method was described as a hack and took 6 steps to get to the advanced search and the usage rights pop up.
So I though I might have a search for the url parameters1 involved in a search with the Usage rights displayed.
There are quite a lot of parameters and although searching google for a list provides some these seem to be both undocumented and changeable:
You can expect that a lot of this will change. The reason why Google themselves do not provide any guidance or documentation on these parameters is probably that they want to retain full freedom to change how they work. You can expect that some will be removed, some will be added, and others will give a different result than before.
from: Google Search URL Request Parameters | DETECTED Which give a lot of details, but not the one I wanted.
So I went through the process in the Using Technology Better post and copied the url. I then started deleting the parameters until I found the ones that would produce the right kind of search:
The tbm=isch bit makes it an image search, the tbs=sur:f seems to set the usage rights to Labeled for noncommercial reuse.
So you can now give pupils on iOS a direct link to search for images that labeled for noncommercial reuse.
1. The paramaters are the bits in the url after ? for example ?q=bus&safe=active, makes a search for a bus safe. ↩
A few years ago I posed about an interesting use of Google reverse image search:
And over the years I’ve read a good few posts about the tool on Alan’s blog (e.g. The Hidden Complexity of Attribution, Reverse Image Search ).
I am even more strongly minded that we should be starting to teach these skills from a young age. How easy that will be I don’t know.
A few weeks ago, during the scary clown storm I was hearing about clown stories every day. One pupil was most insistent that there was a clown plague. The pupil presented me with ‘evidence’ from his iPad. This was a photo of a dead clown stretched out shot on a New York street. I took a look with the idea of demonstrating a wee bit of fact checking. On scrolling down below the picture I found the headline explaining that this was a fake photo! No detective work needed.
I am not quite sure where to start with this teaching. Perhaps using the reverse image search to identify things or creatures combined with some work on The Pacific Northwest Tree Octopus.
The problem is that the fake stuff is catchy, fun and enables us to grab a quick stance.
(This post has been sitting in a text file over the whole of the Christmas break)
A while back a blogged about my classes brief experience of Google Expeditions one of the things I didn’t mention was the thought that it might be interesting for children to be creators of content.
The other day I was reminded of Google Expeditions by Malcolm Wilson’s post Are we really there? Virtual Reality in the classroom which gives a great overview of VR & Google Expeditions. He also posted some links. I’ve not followed them all but one leads on to Cardboard Camera on the App Store. This is a google iOS app (there is an android one too) that can:
Capture and share moments with virtual reality (VR) photos. VR photos let you experience scenery and sound in every direction and in 3D, making things near you look close and faraway things look far away.
I’ve only had time to give it a couple of quick tests on my phone. The one I made in the class certainly seemed to impress the pupils when viewed in Google Cardboard.
The app saves at an image with a .vr.jpg extension in the camera roll as well as the app. When imported to photos on a mac this turns out to be 10994 pixels by 1706 and weights in at 4.9 MB. You can see an exported & much reduced version below.
As you view the image you can hear the sound recorded at the time. So You can either have atmosphere or a voice over.
According to the app store:
Compatibility: Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch
I wonder if it is worth having an iPod Touch in class. I have always been slightly surprised that iPod Touches disappeared from the education scene when the iPad came along. The fact that they should work in google cardboard or other VR viewers might bring them back?
Featured image screenshot of the Cardboard Camera in action.