TL:DR: I think that the problems in embedding digital in learning are complex. Glow, which address the software part is the one that is closest to being solved. On Sunday I got added to a twitter conversation that started with a tweet about glow use from Derek Roberson RM rep told us last week 9% […]

> Top / Featured Image: A mashup of many random Monopoly game parts found on The Google (images search). Most were not openly licensed, and I freely admit taking them to remix into something new and commercially unviable. I am so guilty of theft. But at some point we have to ask about the idea of digital ownership of parts of popular culture used in a manner of open expression.

For example, teaching digital skills would include showing students how to download images from the Internet and insert them into PowerPoint slides or webpages. Digital literacy would focus on helping students choose appropriate images, recognize copyright licensing, and cite or get permissions, in addition to reminding students to use alternative text for images to support […]

Whether explicitly stated or not, this is precisely what I see many folks advocating for with our students and educators alike. Telling kids to be careful and thoughtful in what they share is important. Telling them to be calculating and strategic is dangerous. It might be a good thing to consider if you’re selling soap […]