I listened to VR, the metaverse and education by Edtech Innovators which interviewed my pal Ian Stuart.

Apart for a little dip into Google Expeditions a few years back (eek!) I’ve not really paid much attention to VR.

Of course I’ve read a lot of tweets from Ian who is now working in the VR field, but not dug in. So I was interested to listen Ian talking on this podcast. It is well worth a listen, a quick 30 minutes.

I liked the way Ian linked VR to his previous use of technology. Ian insisted that the technology should be developed in response to classroom needs as opposed to the repurposing of business software. Ian had some nice examples of the use of VR and touched upon its use as part of project based learning.

Ian also mentioned an experience from his Islay past, when project based learning needed a fair bit of scaffolding to get off the ground.

VR does not come naturally to me. I did see how engaging it was for my class using Google cardboard back in 2016. We didn’t have the time to get past engaging to learning but Ian explained some of the ways it could be added to real learning.

Ian pointed to Eduverse The World’s First K-12 Metaverse where there is a fair bit of free content to explore even without a headset. I’ve only had a short browse in my browser, but I think I’ll see how well it runs on our iPads on the school network.

Side notes:

  • One of the things that puts me off is word Metaverse, it is so linked to Facebook I naturally balk.
  • Anchor/Spotify is a pain to winkle podcasts out of. I add episodes of show I want to listen to, as opposed to sub to the whole series, with Huffduffer, it relies on an mp3 being linked to in the episode.
  • Ian should have had a blog for all these years he has been involved in interesting things.

(This post has been sitting in a text file over the whole of the Christmas break)

A while back a blogged about my classes brief experience of Google Expeditions one of the things I didn’t mention was the thought that it might be interesting for children to be creators of content.

The other day I was reminded of Google Expeditions by Malcolm Wilson’s post Are we really there? Virtual Reality in the classroom which gives a great overview of VR & Google Expeditions. He also posted some links. I’ve not followed them all but one leads on to Cardboard Camera on the App Store. This is a google iOS app (there is an android one too) that can:

Capture and share moments with virtual reality (VR) photos. VR photos let you experience scenery and sound in every direction and in 3D, making things near you look close and faraway things look far away.

I’ve only had time to give it a couple of quick tests on my phone. The one I made in the class certainly seemed to impress the pupils when viewed in Google Cardboard.

The app saves at an image with a .vr.jpg extension in the camera roll as well as the app. When imported to photos on a mac this turns out to be 10994 pixels by 1706 and weights in at 4.9 MB. You can see an exported & much reduced version below.

As you view the image you can hear the sound recorded at the time. So You can either have atmosphere or a voice over.

According to the app store:

Compatibility: Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch

I wonder if it is worth having an iPod Touch in class. I have always been slightly surprised that iPod Touches disappeared from the education scene when the iPad came along. The fact that they should work in google cardboard or other VR viewers might bring them back?

Featured image screenshot of the Cardboard Camera in action.